Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A good deal ensures Bartholomew Corney is living the high life for a few years. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Risk Bartholomew Corney's fortune on a possibility lucrative deal and win. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Became a Agent (Intelligence). |
7 |
42 |
Uncover a major conspiracy against Bartholomew Corney's employers. |
7 |
45 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
45 |
Continued as Agent (Intelligence). |
8 |
46 |
Bartholomew Corney's work ends up coming home with Bartholomew Corney, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
46 |
Failed to qualify for Courier (Scout). |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |