Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
30 |
Find valuable salvage. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
36 |
Attacked by enemies and injured. |
4 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
36 |
Gain Enemy if Baxter Moody don't already have one. |
4 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
37 |
Continued as Drifter (Wanderer). |
5 |
41 |
Find valuable salvage. |
5 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
41 |
Continued as Drifter (Wanderer). |
6 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
44 |
Became a Rogue (Enforcer). |
7 |
46 |
Involved in the planning of an impressive heist. |