Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
21 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Benjamin Foster join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
30 |
Risk Benjamin Foster's fortune on a possibility lucrative deal and win. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Entertainer (Performer). |
5 |
35 |
Gain a patron in the arts. Gain an Ally |
5 |
37 |
Promoted to Entertainer (Performer) rank 1. |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
40 |
Encounter a Psionic institute. |
6 |
40 |
Tested for psionic powers |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
43 |
Spend time with an alien race. Gain a contact. |
7 |
45 |
Promoted to Entertainer (Performer) rank 2. |
8 |
45 |
Continued as Entertainer (Performer). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |