Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Entangled in a bureaucratic or legal morass that distracts Benjiman Young from Benjiman Young's work. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Benjiman Young into bankruptcy. Benjiman Young salvages what Benjiman Young can. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Spend several years jumping from world to world in Benjiman Young's scout ship. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Benjiman Young's ship is damaged, and Benjiman Young have to hitch-hike Benjiman Young's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 2 Contacts. Gain 3 Enemies. |
5 |
29 |
Became a Navy (Engineer/Gunner). |
5 |
32 |
Abuse Benjiman Young's position for profit. |
5 |
33 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Vessel participates in a diplomatic mission. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
Benjiman Young foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Display heroism in battle, saving the whole ship. |
8 |
45 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Line/Crew (Navy). |
9 |
45 |
Continued as Navy (Engineer/Gunner). |
9 |
47 |
Advanced training in a specialist field. |
9 |
49 |
Forced to muster out. |