Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
26 |
One of Bernice Fabble's pieces of art is stolen, and the investigation brings Bernice Fabble into the criminal underworld. |
3 |
27 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
27 |
Continued as Entertainer (Journalist). |
4 |
30 |
Bernice Fabble is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Bernice Fabble's business or ship thrives. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Embroiled in legal trouble. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Given advanced training in a specialist field |
7 |
42 |
Forced to muster out. |
8 |
42 |
Failed to qualify for Enforcer (Rogue). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Forced to muster out. |