Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
28 |
Failed to qualify for Flight (Navy). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
30 |
Special assignment or duty on board ship. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
32 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Advanced training in a specialist field. |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
37 |
Lost eye or limb. Fully recovered. |
8 |
37 |
Became a Scholar (Physician). |
8 |
39 |
Win a prestigious prize for Bertie Withers's work. |
9 |
41 |
Continued as Scholar (Physician). |
9 |
44 |
Assigned to work on a secret project for a patron or organisation. |
10 |
45 |
Continued as Scholar (Physician). |
10 |
49 |
Advanced training in a specialist field. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |