Bertram Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 51 M 4 (-1) 3 (-1) 1 (-2) 6 (0) 12 (2) 11 (1)4316CB
Abandoned
 
Skills
Art (Presentation/Write) 1
Broker 0
Carouse 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computer) 1
Engineer (Life Support) 2
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Mechanic 1
Profession (Sports) 0
Recon 0
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Merchant Merchant Marine 3rd Officer35
Citizen Worker 11
Drifter Wanderer 01
Citizen Corporate 11
 
Name Type Affinity Enmity Power Influence Species
Lorene McLusky Contact 2 2 2 0 Sylean (F/42)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Severely injured. Fully recovered. Owe 5,000 for medical bills.
2 20 Failed to qualify for Star Marine (Marine).
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
3 24 Continued as Merchant (Merchant Marine).
3 25 Embroiled in legal trouble.
3 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 28 Continued as Merchant (Merchant Marine).
4 32 A good deal ensures Bertram Archer is living the high life for a few years.
4 32 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 32 Continued as Merchant (Merchant Marine).
5 35 A good deal ensures Bertram Archer is living the high life for a few years.
5 36 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 36 Continued as Merchant (Merchant Marine).
6 39 Nearly killed. Fully recovered.
6 40 Forced to muster out.
7 40 Became a Citizen (Worker).
7 42 A revolution, attack or other unusual event throws Bertram Archer's life into chaos, forcing Bertram Archer to leave the planet.
7 44 Promoted to Citizen (Worker) rank 1.
8 44 Voluntarily left Worker
8 44 Failed to qualify for Physician (Scholar).
8 44 Became a Drifter (Wanderer).
8 46 Betrayed by a friend. One of Bertram Archer's Contacts or Allies betrays Bertram Archer, ending Bertram Archer's career. That Contact or Ally becomes a Rival or Enemy.
9 46 Switched to Citizen (Corporate).
9 47 Bertram Archer learn something Bertram Archer should not have – a corporate secret, a political scandal – which Bertram Archer can profit from illegally.
9 47 Gain a criminal contact.
9 50 Promoted to Citizen (Corporate) rank 1.
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