Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A good deal ensures Bertram Archer is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Bertram Archer is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Nearly killed. Fully recovered. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Citizen (Worker). |
7 |
42 |
A revolution, attack or other unusual event throws Bertram Archer's life into chaos, forcing Bertram Archer to leave the planet. |
7 |
44 |
Promoted to Citizen (Worker) rank 1. |
8 |
44 |
Voluntarily left Worker |
8 |
44 |
Failed to qualify for Physician (Scholar). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Bertram Archer's Contacts or Allies betrays Bertram Archer, ending Bertram Archer's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Switched to Citizen (Corporate). |
9 |
47 |
Bertram Archer learn something Bertram Archer should not have – a corporate secret, a political scandal – which Bertram Archer can profit from illegally. |
9 |
47 |
Gain a criminal contact. |
9 |
50 |
Promoted to Citizen (Corporate) rank 1. |