Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Bertrand Seddon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
28 |
Arrested |
4 |
28 |
Became a Prisoner (Inmate). |
4 |
31 |
Parole hearing. |
5 |
32 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Continued as Prisoner (Fixer). |
6 |
37 |
Vocational Training. |
6 |
40 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
40 |
Paroled from prison. |
7 |
40 |
Became a Scout (Explorer). |
7 |
41 |
Bertrand Seddon's ship is damaged, and Bertrand Seddon have to hitch-hike Bertrand Seddon's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 5 Contacts. Gain 1 Enemies. |
8 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
43 |
Spent the college years partying. |
8 |
44 |
Dropped out of the merchant academy. |
9 |
44 |
Continued as Scout (Explorer). |
9 |
46 |
Psychologically damaged by Bertrand Seddon's time in the scouts. |
9 |
48 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |