Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
A police detective or rival criminal forces Bill Casey to flee and vows to hunt Bill Casey down. Gain an Enemy. |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Betrayed by a friend. One of Bill Casey's Contacts or Allies betrays Bill Casey, ending Bill Casey's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Citizen (Worker). |
5 |
35 |
Advanced training in a specialist field. |
6 |
38 |
Voluntarily left Worker |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Someone more charismatic but less devout than Bill Casey has become Bill Casey's superior. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Bill Casey is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
50 |
Bill Casey come into conflict with a splinter group Bill Casey's own religion which maintains Bill Casey's version is the wrong one. Gain 3 Rivals. |