Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Bishop Hislop foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Flight |
3 |
26 |
Switched to Scout (Surveyor) with the new title Scout and previous rank. |
3 |
29 |
Bishop Hislop's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Moved to a new world. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
A revolution, attack or other unusual event throws Bishop Hislop's life into chaos, forcing Bishop Hislop to leave the planet. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Bishop Hislop went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Intelligence) rank 3. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
45 |
Bishop Hislop's work ends up coming home with Bishop Hislop, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
48 |
Inherit a gift from a rich relative. |
8 |
49 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |