Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Rogue (Enforcer). |
2 |
30 |
A police detective or rival criminal forces Blaine McCnaghty to flee and vows to hunt Blaine McCnaghty down. Gain an Enemy. |
3 |
30 |
Became a Scout (Explorer). |
3 |
32 |
Blaine McCnaghty spend a great deal of time on the fringes of Charted Space. |
3 |
32 |
Gain a contact in an alien race. |
4 |
34 |
Continued as Scout (Explorer). |
4 |
36 |
Spend several years jumping from world to world in Blaine McCnaghty's scout ship. |
4 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
38 |
Continued as Scout (Explorer). |
5 |
42 |
Psychologically damaged by Blaine McCnaghty's time in the scouts. |
6 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
45 |
Risk Blaine McCnaghty's fortune on a possibility lucrative deal and win. |
6 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
46 |
Continued as Merchant (Merchant Marine). |
7 |
50 |
Blaine McCnaghty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
50 |
Retired at age 50. |