Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Study Tactics (Naval) as a hobby. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Bonnie Kildare left the community. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
A good deal ensures Bonnie Kildare is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Bonnie Kildare's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
38 |
Bonnie Kildare join a gambling circle on board. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Line/Crew (Navy). |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Accused of a crime |