Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Brad Robinson's trade routes and contacts, forcing Brad Robinson to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Brad Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
26 |
Uncover a major conspiracy against Brad Robinson's employers. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
31 |
Severely injured. |
5 |
31 |
Became a Scholar (Field Researcher). |
5 |
34 |
Win a prestigious prize for Brad Robinson's work. |
6 |
35 |
Voluntarily left Field Researcher |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
A notable academic consults with Brad Robinson about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Brad Robinson come into conflict with a splinter group Brad Robinson's own religion which maintains Brad Robinson's version is the wrong one. Gain 3 Rivals. |
8 |
42 |
Retired. |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |