Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Nearly killed. Owe 6,250 for medical bills. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A sudden war destroys Brice Gordon's trade routes and contacts, forcing Brice Gordon to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Became a Entertainer (Artist). |
4 |
28 |
Public opinion turns on Brice Gordon. |
5 |
28 |
Failed to qualify for Scientist (Scholar). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
31 |
A new romantic starts. Gain an Ally. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
33 |
Attempted a risky adventure and was injured. |
6 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Brice Gordon's Contacts or Allies betrays Brice Gordon, ending Brice Gordon's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Artist (Entertainer). |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
42 |
Brice Gordon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Became a Scholar (Physician). |
9 |
44 |
Entangled in a bureaucratic or legal morass that distracts Brice Gordon from Brice Gordon's work. |
10 |
46 |
Continued as Scholar (Physician). |
10 |
47 |
Advanced training in a specialist field. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |