Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Make an unexpected connection outside Burley Keiler's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A sudden war destroys Burley Keiler's trade routes and contacts, forcing Burley Keiler to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Burley Keiler do not know what happened to Burley Keiler. There is a gap in Burley Keiler's memory. |
6 |
35 |
Switched to Merchant (Free Trader). |
6 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
43 |
Attacked by enemies that Burley Keiler easily defeat. |
7 |
43 |
Gain Enemy if Burley Keiler don't already have one. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Drafted into Law Enforcement |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Accepted a deal with criminal or other figure under investigation. |