Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Butler Ortiz foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Butler Ortiz join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
29 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Butler Ortiz do not know what happened to Butler Ortiz. There is a gap in Butler Ortiz's memory. |
5 |
32 |
Became a Merchant (Broker). |
5 |
33 |
Birth or Death involving a family member or close friend. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Embroiled in legal trouble. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
Smuggle illegal items onto a planet. |
8 |
48 |
Forced to muster out. |