Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
When dealing with an alien race, Cameron Learmonth botch an opportunity to gather extra intelligence about them. |
2 |
22 |
Cameron Learmonth inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Cameron Learmonth botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
34 |
Failed to qualify for Merchant Academy. |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
A new romantic starts. Gain an Ally. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Cameron Learmonth's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Cameron Learmonth's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Embroiled in legal trouble. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |