Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Carl Cox's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Carl Cox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carl Cox fail to help. Gain an Enemy. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Carl Cox inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Voluntarily left Barbarian |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Opponents of Carl Cox's belief system ambush Carl Cox. |
5 |
37 |
Severely injured. Owe 20,000 for medical bills. |
6 |
37 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
38 |
A crime lord considers Carl Cox his protégé. |
6 |
41 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
41 |
Continued as Rogue (Pirate). |
7 |
45 |
Crime pays off. Gain victim as Enemy. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Enforcer (Rogue). |
8 |
45 |
Continued as Rogue (Pirate). |
8 |
46 |
Involved in the planning of an impressive heist. |
8 |
49 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |