Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
30 |
Carl Nisbet is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Became a Merchant (Merchant Marine). |
4 |
34 |
Moved to a new world. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Carl Nisbet do not know what happened to Carl Nisbet. There is a gap in Carl Nisbet's memory. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
A notable academic consults with Carl Nisbet about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
A notable academic consults with Carl Nisbet about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
49 |
Carl Nisbet do not know what happened to Carl Nisbet. There is a gap in Carl Nisbet's memory. |