Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Carlos Gilbert's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Carlos Gilbert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carlos Gilbert fail to help. Gain an Enemy. |
3 |
29 |
Carlos Gilbert inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Artist) rank 1. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Carlos Gilbert far from home. |
7 |
37 |
Became a Citizen (Colonist). |
7 |
40 |
Carlos Gilbert befriend a superior in the corporation or the colony. |
8 |
41 |
Continued as Citizen (Colonist). |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Carlos Gilbert aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
46 |
Good fortune. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |