Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Gained a contact. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Advanced training in a specialist field |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Surrounded and outnumbered by the enemy, Carrie Lewis hold out until relief arrives. |
3 |
30 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
32 |
Lost eye or limb. Fully recovered. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Carrie Lewis's Contacts or Allies betrays Carrie Lewis, ending Carrie Lewis's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
37 |
Became a Scholar (Physician). |
7 |
39 |
A disaster leaves several injured, and others blame Carrie Lewis, forcing Carrie Lewis to leave Carrie Lewis's career. Gain a Rival. |
7 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
42 |
Birth or Death involving a family member or close friend. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
47 |
Carrie Lewis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |