Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Established a network of contacts. Gain 2 contacts. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Rewarded for a successful mission. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Given specialist training in vehicles. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Courier). |
8 |
50 |
Carroll Chambers's ship is damaged, and Carroll Chambers have to hitch-hike Carroll Chambers's way back across the stars to the nearest scout base. |
8 |
50 |
Gain 5 Contacts. Gain 3 Enemies. |