Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Carter Anderson left the community. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Carter Anderson befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
33 |
Became a Merchant (Broker). |
6 |
37 |
Voluntarily left Broker |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Carter Anderson's Contacts or Allies betrays Carter Anderson, ending Carter Anderson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Scout (Explorer). |
7 |
43 |
A new romantic starts. Gain an Ally. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
44 |
Carter Anderson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
47 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Courier (Scout). |
9 |
47 |
Continued as Scout (Explorer). |
9 |
48 |
Psychologically damaged by Carter Anderson's time in the scouts. |