Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A sudden war destroys Carter Thompkins's trade routes and contacts, forcing Carter Thompkins to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Opponents of Carter Thompkins's belief system ambush Carter Thompkins. |
4 |
31 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
32 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
38 |
Carter Thompkins gain experience in a technical field as a computer operator or surveyor. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
40 |
Carter Thompkins is rewarded for Carter Thompkins's diligence or cunning. |
7 |
43 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
47 |
Carter Thompkins's business expands, Carter Thompkins's corporation grows, or the colony thrives. |
8 |
47 |
Promoted to Citizen (Corporate) rank 3. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
49 |
Spent time maintaining and using heavy vehicles. |
9 |
51 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |