Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Cary Schmidt's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Cary Schmidt come into conflict with a splinter group Cary Schmidt's own religion which maintains Cary Schmidt's version is the wrong one. Gain 3 Rivals. |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Moved to a new world. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Moved to a new world. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Go undercover to investigate an enemy. |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
46 |
Failed to qualify for Explorer (Scout). |
10 |
46 |
Became a Drifter (Scavenger). |
10 |
49 |
Betrayed by a friend. One of Cary Schmidt's Contacts or Allies betrays Cary Schmidt, ending Cary Schmidt's career. That Contact or Ally becomes a Rival or Enemy. |