Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A sudden war destroys Cary Xavier's trade routes and contacts, forcing Cary Xavier to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Became a Rogue (Enforcer). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
41 |
Continued as Rogue (Enforcer). |
7 |
45 |
Crime pays off. Gain victim as Enemy. |
7 |
45 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Thief (Rogue). |
8 |
45 |
Continued as Rogue (Enforcer). |
8 |
49 |
A job goes wrong, forcing Cary Xavier to flee off-planet. |