Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Charles Meyer do not know what happened to Charles Meyer. There is a gap in Charles Meyer's memory. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
29 |
Victim of a crime |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Charles Meyer's Contacts or Allies betrays Charles Meyer, ending Charles Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
43 |
Drafted into Merchant Marine |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Embroiled in legal trouble. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A new romantic starts. Gain an Ally. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |