Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Charley Harper went above and beyond the call of duty. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
A sudden war destroys Charley Harper's trade routes and contacts, forcing Charley Harper to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Charley Harper's Contacts or Allies betrays Charley Harper, ending Charley Harper's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Scout (Surveyor). |
7 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Retired. |
8 |
39 |
Gained a contact. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Nearly killed. Owe 30,000 for medical bills. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Moved to a new world. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |