Retired Scout Charlie Ornery  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 51 M 1 (-2) 10 (1) 5 (-1) 10 (1) 6 (0) 8 (0)1A5A68
Enigmatic, Tough, Always shivers (even when it's not cold)
 
Skills
Art (Performing) 0
Astrogation 0
Athletics (Strength) 1
Broker 0
Carouse 1
Deception 2
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 1
Navigation 1
Persuade 0
Pilot (Small Craft) 0
Profession (Hostile Environment) 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Agent Intelligence Field Agent23
Scout Courier Scout24
 
EducationGraduated
Spacer Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Clarance Miller Contact 2 1 1 0 Hanen (M/71)
Clarance Miller belongs to an unusual cultural or religious group.
Clarance Miller is diminished in both power and influence.
Ritthy Kuhn Contact 4 1 1 2 Murrissi (M/33)
Ritthy Kuhn gained influence with the character’s assistance.
Pearl Powlett Contact 1 0 3 2 Hanen (F/22)
Merrill Kabble Ally 6 0 3 1 Vanejenese (M/27)
reconciliation.
 
Term Age History
1 18 Entered a spacer community.
1 22 Spent the college years partying.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Imperial trade restrictions force Charlie Ornery out of business.
3 23 Became a Agent (Intelligence).
3 25 Established a network of contacts. Gain 3 contacts.
3 27 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 27 Continued as Agent (Intelligence).
4 28 A new romantic starts. Gain an Ally.
4 31 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
5 31 Continued as Agent (Intelligence).
5 34 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
6 34 Became a Scout (Courier).
6 36 Gained a contact.
6 38 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 38 Attempted to change assignments.
7 38 Failed to qualify for Explorer (Scout).
7 38 Continued as Scout (Courier).
7 40 Spend several years jumping from world to world in Charlie Ornery's scout ship.
7 42 Promoted to Scout (Courier) rank 2.
8 42 Continued as Scout (Courier).
8 46 Spend several years jumping from world to world in Charlie Ornery's scout ship.
9 46 Continued as Scout (Courier).
9 47 Spend several years jumping from world to world in Charlie Ornery's scout ship.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
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