Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
35 |
Voluntarily left Scavenger |
6 |
35 |
Became a Rogue (Thief). |
6 |
39 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
39 |
Continued as Rogue (Thief). |
7 |
41 |
Crime pays off. Gain victim as Enemy. |
7 |
43 |
Promoted to Rogue (Thief) rank 1. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
47 |
Crime pays off. Gain victim as Enemy. |
8 |
47 |
Promoted to Rogue (Thief) rank 2. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Pirate (Rogue). |
9 |
47 |
Continued as Rogue (Thief). |
9 |
48 |
Crime pays off. Gain victim as Enemy. |
9 |
51 |
Promoted to Rogue (Thief) rank 3. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |