Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Cicero Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Failed to qualify for Intelligence (Agent). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Cicero Steward easily defeat. |
6 |
39 |
Gain Enemy if Cicero Steward don't already have one. |
7 |
41 |
Voluntarily left Wanderer |
7 |
41 |
Failed to qualify for Cavalry (Army). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Good fortune |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Befriended by a senior agent. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |