Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Political upheaval strikes Clair Hawkins's homeworld, and Clair Hawkins is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Clair Hawkins is rewarded for Clair Hawkins's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Clair Hawkins's business expands, Clair Hawkins's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Became a Scout (Courier). |
8 |
44 |
When dealing with an alien race, Clair Hawkins botch an opportunity to gather extra intelligence about them. |
8 |
44 |
Scarred. Owe 5,000 for medical bills. |
9 |
46 |
Voluntarily left Courier |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
48 |
Clair Hawkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |