Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Good fortune |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Clair Remmington far from home. |
5 |
29 |
Failed to qualify for Corporate Agent (Agent). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Scout (Surveyor). |
5 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Failed to qualify for Flight (Navy). |
6 |
31 |
Became a Drifter (Wanderer). |
6 |
33 |
Spend time with an alien race. Gain a contact. |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
39 |
Clair Remmington do not know what happened to Clair Remmington. There is a gap in Clair Remmington's memory. |
8 |
39 |
Failed to qualify for Journalist (Entertainer). |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
42 |
Clair Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Failed to qualify for Performer (Entertainer). |
9 |
42 |
Switched to Drifter (Barbarian). |
9 |
45 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
48 |
Someone more charismatic but less devout than Clair Remmington has become Clair Remmington's superior. |
10 |
49 |
Forced to muster out. |