Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Clair Williamson's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A good deal ensures Clair Williamson is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Clair Williamson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
41 |
Became a Scholar (Scientist). |
7 |
44 |
Refuse to join a cheat in some fashion. |
7 |
45 |
Promoted to Scholar (Scientist) rank 1. |
8 |
45 |
Continued as Scholar (Scientist). |
8 |
47 |
Make a breakthrough in Clair Williamson's field. |
8 |
49 |
Promoted to Scholar (Scientist) rank 2. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Retired at age 49. |