Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Clarence Hunniford foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Clarence Hunniford is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Severely injured. Owe 5,000 for medical bills. |
6 |
32 |
Became a Merchant (Broker). |
6 |
33 |
Embroiled in legal trouble. |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
37 |
Risk Clarence Hunniford's fortune on a possibility lucrative deal and win. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
42 |
Risk Clarence Hunniford's fortune on a possibility lucrative deal and win. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
48 |
A sudden war destroys Clarence Hunniford's trade routes and contacts, forcing Clarence Hunniford to flee that region of space. |
9 |
48 |
Gain rebels as Enemy |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |