Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Claude Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Claude Miller do not know what happened to Claude Miller. There is a gap in Claude Miller's memory. |
4 |
26 |
Became a Citizen (Worker). |
4 |
27 |
Claude Miller's business expands, Claude Miller's corporation grows, or the colony thrives. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
33 |
Claude Miller gain experience in a technical field as a computer operator or surveyor. |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
36 |
Advanced training in a specialist field. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
41 |
Claude Miller learn something Claude Miller should not have – a corporate secret, a political scandal – which Claude Miller can profit from illegally. |
7 |
41 |
Gain a criminal contact. |
7 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
43 |
Advanced training in a specialist field. |
8 |
46 |
Promoted to Citizen (Worker) rank 3. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
48 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |