Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Injured. Fully recovered. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Returned to Merchant (Free Trader). |
4 |
32 |
Risk Clem Perkins's fortune on a possibility lucrative deal and win. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
Embroiled in legal trouble. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
41 |
Make an unexpected connection outside Clem Perkins's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
41 |
Voluntarily left Free Trader |
7 |
41 |
Became a Drifter (Barbarian). |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
46 |
Drafted into Star Marine |
8 |
49 |
Promoted to Drifter (Barbarian) rank 1. |