Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Coleman Johnson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Flight) with previous rank. |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Switched to Merchant (Free Trader). |
4 |
28 |
A good deal ensures Coleman Johnson is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
34 |
A sudden war destroys Coleman Johnson's trade routes and contacts, forcing Coleman Johnson to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Army (Army Support) with the new title Private. |
6 |
36 |
Assigned to an urbanised planet torn by war. |
7 |
38 |
Continued as Army (Army Support). |
7 |
39 |
Surrounded and outnumbered by the enemy, Coleman Johnson hold out until relief arrives. |
8 |
42 |
Voluntarily left Army Support |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
46 |
Find valuable salvage. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Suffer from a life-threatening illness. |