Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Connie Mckinney left the community. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Connie Mckinney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Psion (Adept). |
3 |
28 |
Gift causes a former ally to turn on Connie Mckinney and betray Connie Mckinney. One Ally or Contact becomes an Enemy. |
4 |
28 |
Continued as Psion (Adept). |
4 |
29 |
Good fortune |
5 |
32 |
Continued as Psion (Adept). |
5 |
35 |
Psionic strength increases. |
5 |
36 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
36 |
Continued as Psion (Adept). |
6 |
36 |
Learned Clairvoyance |
6 |
40 |
Advanced training in a specialist field. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Physician (Scholar). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Uncover a major conspiracy against Connie Mckinney's employers. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
47 |
An investigation takes on a dangerous turn. |