Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Political upheaval strikes Corbett Mar's homeworld, and Corbett Mar is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Corbett Mar do not know what happened to Corbett Mar. There is a gap in Corbett Mar's memory. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Corbett Mar is sent to a new community or parish to preach The Word among the poor. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
35 |
Corbett Mar accepted an offer of inducements to betray Corbett Mar's faith. Gain 240,000 in cash. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
39 |
Corbett Mar do not know what happened to Corbett Mar. There is a gap in Corbett Mar's memory. |
8 |
39 |
Became a Merchant (Free Trader). |
8 |
41 |
Make an unexpected connection outside Corbett Mar's normal circles. Gain a Contact. |
9 |
43 |
Voluntarily left Free Trader |
9 |
43 |
Returned to Drifter (Barbarian). |
9 |
47 |
Attempted a risky adventure and was wildly successful. |
9 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
47 |
Continued as Drifter (Barbarian). |
10 |
49 |
Corbett Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |