Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Rogue (Enforcer). |
2 |
27 |
Crawford Wilson commit a legendary crime. |
2 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
29 |
Continued as Rogue (Enforcer). |
3 |
31 |
Crime pays off. Gain victim as Enemy. |
3 |
33 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
33 |
Continued as Rogue (Enforcer). |
4 |
36 |
A police detective or rival criminal forces Crawford Wilson to flee and vows to hunt Crawford Wilson down. Gain an Enemy. |
5 |
36 |
Became a Scout (Courier). |
5 |
39 |
Spend several years jumping from world to world in Crawford Wilson's scout ship. |
6 |
40 |
Continued as Scout (Courier). |
6 |
43 |
Spend time with an alien race. Gain a contact. |
7 |
44 |
Voluntarily left Courier |
7 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
45 |
Crawford Wilson is caught in the periphery of a scandal. |
7 |
45 |
Demoted to Believer (Holy Warrior) rank -1. |