Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Dale Galway's business expands, Dale Galway's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Dale Galway learn something Dale Galway should not have – a corporate secret, a political scandal – which Dale Galway can profit from illegally. |
3 |
29 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Political upheaval strikes Dale Galway's homeworld, and Dale Galway is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Dale Galway is rewarded for Dale Galway's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Worker) rank 5. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
A good deal ensures Dale Galway is living the high life for a few years. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Dale Galway's normal circles. Gain a Contact. |