Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Dale Paul don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Psychologically damaged by Dale Paul's time in the scouts. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
Public opinion turns on Dale Paul. |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Merchant (Broker). |
6 |
36 |
Smuggle illegal items onto a planet. |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
A series of bad deals and decisions force Dale Paul into bankruptcy. Dale Paul salvages what Dale Paul can. |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
Dale Paul's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Returned to Drifter (Barbarian). |
9 |
46 |
Dale Paul do not know what happened to Dale Paul. There is a gap in Dale Paul's memory. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Dale Paul aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |