Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
22 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
27 |
Daryl Elliott is rewarded for Daryl Elliott's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Daryl Elliott's business expands, Daryl Elliott's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Colonist) rank 3. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
36 |
Daryl Elliott gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
40 |
A revolution, attack or other unusual event throws Daryl Elliott's life into chaos, forcing Daryl Elliott to leave the planet. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Uncover a major conspiracy against Daryl Elliott's employers. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |