Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Dee Cameron's Contacts or Allies betrays Dee Cameron, ending Dee Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
27 |
Amnesia. |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
29 |
One of Dee Cameron's pieces of art is stolen, and the investigation brings Dee Cameron into the criminal underworld. |
4 |
31 |
Promoted to Entertainer (Artist) rank 2. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
33 |
One of Dee Cameron's pieces of art is stolen, and the investigation brings Dee Cameron into the criminal underworld. |
5 |
35 |
Promoted to Entertainer (Artist) rank 3. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Dee Cameron far from home. |
7 |
36 |
Failed to qualify for Explorer (Scout). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
38 |
Drafted into Merchant Marine |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Imperial trade restrictions force Dee Cameron out of business. |
9 |
43 |
Failed to qualify for Explorer (Scout). |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
47 |
Gained a contact. |
9 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
49 |
Suffer from a life-threatening illness. |