Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
24 |
Gain Enemy if Delmar Cause don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Encounter a Psionic institute. |
4 |
34 |
Tested for psionic powers |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Became a Psion (Wild Talent). |
5 |
37 |
An anti-psi cult or gang attempts to expose or attack Delmar Cause. |
6 |
37 |
Became a Citizen (Worker). |
6 |
38 |
Delmar Cause's business expands, Delmar Cause's corporation grows, or the colony thrives. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
44 |
Delmar Cause is rewarded for Delmar Cause's diligence or cunning. |
7 |
45 |
Promoted to Citizen (Worker) rank 1. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
46 |
Delmar Cause is rewarded for Delmar Cause's diligence or cunning. |
8 |
49 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |