Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Derek Steward learn something Derek Steward should not have – a corporate secret, a political scandal – which Derek Steward can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Spend several years jumping from world to world in Derek Steward's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Gained a contact. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Derek Steward is caught in the periphery of a scandal. |
6 |
42 |
Demoted to Believer (Holy Warrior) rank -1. |
7 |
42 |
Continued as Believer (Holy Warrior). |
7 |
44 |
Derek Steward come into conflict with a splinter group Derek Steward's own religion which maintains Derek Steward's version is the wrong one. Gain 2 Rivals. |
8 |
44 |
Returned to Drifter (Barbarian). |
8 |
45 |
Attacked by enemies that Derek Steward easily defeat. |
8 |
45 |
Gain Enemy if Derek Steward don't already have one. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |