Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A good deal ensures Derek Wright is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Derek Wright's work ends up coming home with Derek Wright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Became a Scout (Explorer). |
4 |
25 |
Serve as the courier for an important message from the Imperium. |
4 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
28 |
Continued as Scout (Explorer). |
5 |
32 |
Derek Wright have no idea what happened to Derek Wright – they found Derek Wright's ship drifting on the fringes of friendly space. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
34 |
Political upheaval strikes Derek Wright's homeworld, and Derek Wright is caught up in the revolution. |
6 |
36 |
Promoted to Citizen (Colonist) rank 1. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
39 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
39 |
Became a Drifter (Wanderer). |
8 |
43 |
Offered job by a patron. Now owe him a favor. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Switched to Scout (Courier) with previous rank. |
9 |
46 |
When dealing with an alien race, Derek Wright botch an opportunity to gather extra intelligence about them. |
9 |
46 |
Severely injured. Owe 15,000 for medical bills. |
9 |
47 |
Promoted to Scout (Courier) rank 2. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Attempted to change assignments. |
10 |
47 |
Failed to qualify for Explorer (Scout). |
10 |
47 |
Continued as Scout (Courier). |
10 |
49 |
Spend several years jumping from world to world in Derek Wright's scout ship. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |