Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
An investigation takes on a dangerous turn. |
1 |
19 |
Nearly killed. Owe 6,250 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
During a battle, defeat or victory depends on Dominick Paterson's actions. The ship suffers severe damage and Dominick Paterson is blamed for the disaster. Dominick Paterson is court - martialled and discharged. |
4 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Nearly killed. Owe 17,500 for medical bills. |
7 |
39 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
41 |
Birth or Death involving a family member or close friend. |
7 |
43 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
47 |
Dominick Paterson manipulate and charm Dominick Paterson's way through high society. Gain a Rival and an Ally. |
8 |
47 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
9 |
47 |
Continued as Noble (Administrator). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |