Don Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 51 M 3 (-1) 2 (-2) 3 (-1) 8 (0) 9 (1) 8 (0)323898
Upbeat, Hilarious, Lackadaisical
 
Skills
Advocate 1
Animals 0
Astrogation 0
Athletics 0
Diplomat 0
Electronics (Sensors) 0
Engineer (J-drive) 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 2
Pilot (Small Craft) 0
Profession (Hostile Environment/Underwater) 0
Science (Life Sciences) 0
Steward 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Scholar Physician 02
Drifter Barbarian 12
Drifter Wanderer 01
Citizen Corporate 11
 
EducationGraduated
Spacer Community Honors
 
Name Type Affinity Enmity Power Influence Species
Polly Cadden Rival 1 0 6 2 Happrhani (F/85)
Rowland McMillan Contact 1 2 3 1 Solomani, Imperium (M/18)
Rowland McMillan has negatively life-changing event.
Kekiakge Uuap Contact 0 1 0 5 Vilani, Imperium (F/19)
Gus Oshea Contact 1 1 1 2 Pirian (M/37)
Alpha McCnaghty Contact 3 1 0 5 Vlazhdumecta (M/61)
Alpha McCnaghty is diminished in both power and influence.
Angelina Cole Ally 2 1 2 2 Darrian, Imperium (F/70)
Relationship becomes more intense. Contact becomes an ally.
Yolanda Day Contact 1 2 4 4 Hanen (F/83)
Valerie Fullmore Contact 1 1 0 0 Pirian (F/74)
Valerie Fullmore is in desperate trouble and could use the character’s help.
Mathilda Fergusson Enemy 1 2 2 1 Ronnin (F/63)
Forgiveness.
Margarita Callan Enemy 0 6 2 1 Hanen (F/27)
Margarita Callan is a questionable figure such as a criminal, pirate or disgraced noble.
Olevia Sweet Enemy 0 4 1 3 Geonee (F/63)
 
Term Age History
1 18 Entered a spacer community.
1 19 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Graduated with honors.
2 22 Failed to qualify for Thief (Rogue).
2 22 Submitted to the draft.
2 22 Became a Scout (Surveyor).
2 26 Don Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
2 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 26 Continued as Scout (Surveyor).
3 29 Don Dickman's ship is damaged, and Don Dickman have to hitch-hike Don Dickman's way back across the stars to the nearest scout base.
3 29 Gain 6 Contacts. Gain 3 Enemies.
4 29 Became a Scholar (Physician).
4 31 Find an Alien Artifact.
5 33 Continued as Scholar (Physician).
5 37 Entangled in a bureaucratic or legal morass that distracts Don Dickman from Don Dickman's work.
6 37 Voluntarily left Physician
6 37 Failed to qualify for Explorer (Scout).
6 37 Became a Drifter (Barbarian).
6 40 Find valuable salvage.
6 41 Promoted to Drifter (Barbarian) rank 1.
7 41 Continued as Drifter (Barbarian).
7 43 Don Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 43 Failed to qualify for Surveyor (Scout).
8 43 Switched to Drifter (Wanderer).
8 47 Suffer from a life-threatening illness.
9 47 Became a Citizen (Corporate).
9 48 Advanced training in a specialist field.
9 51 Forced to continue current assignment.
9 51 Promoted to Citizen (Corporate) rank 1.
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